
Windrose is on the way. When it's ready, it joins the same subscription at the same address. Until then, 12+ games are live for your group.
Share once. Covers every live game, every session, for every friend.
Just your group, not a public lobby. Friends connect and play anytime, even when you're offline. The server's ready and waiting for them.
Your world is waiting when you return, and servers stay on the latest version without you managing updates.
No port forwarding. No DNS. No tutorials. Just connect to and play. Your friends join the same way.
Windrose is coming soon to GamersHut. Rally your crew, chart your first expedition, and be ready to launch your server the moment hosted worlds go live. Private game servers for your friends. One subscription covers every live game. One address:
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!






Common questions about hosting Windrose on GamersHut
Windrose is on the way. Get notified on this page and we'll email you the moment private servers go live. Until then, you can play 12+ live games today, and we'd love to hear from you on Discord.
When Windrose goes live, it joins your GamersHut subscription: $10 your first month during Early Access, then $20/month for Windrose and 12+ other live games. No separate Windrose hosting bill. See our pricing comparison.
Yes. One subscription covers our 12+ live games. Create a GamersHut account, invite your friends, and connect to in any of them today.
You don't need technical knowledge. GamersHut handles all server setup, configuration, updates, and management automatically. Just connect and play.
We'll host your Windrose server centrally in the US to ensure fast connections for players across North America. Need something closer to home in Europe or Asia? Let us know on Discord, we expand to new regions based on where our players actually are.